R3's MANIFEST flagged these as visual-only pending: the folded voice transcript (2a, resolution #1 — in-flight words live in the band, never the Thread) and the tap-to-enter crossing (2b, resolution #3 — no hold ring; the crossing itself is the deliberation window). Both now also carry the July 8 name: the world is Kidunaversity, the first Reality Game. Written model in UX-SPEC-R4.md §2.
What changed from 1b. R3's screen drew the forming utterance as a bubble in the Thread. Resolution #1 folded it: nothing enters the Thread until the utterance closes. The band grows one line to hold the in-flight words — small, italic, peripheral, refining in place as recognition firms. The Thread above shows only settled turns; the member's last complete utterance sits there as an ordinary bubble, indistinguishable from a typed one. The band is the conversation; the Thread is the record.
What changed from 1l. The hold-ring is gone. Resolution #3: entering has no consequence by construction, so it takes no signature — the portal card opened on a plain tap, and the 1400ms crossing itself is the deliberation window. The one affordance drawn during the crossing is the way back: tap anywhere to turn back, and it rolls home at 2× to the exact sentence you left. Press-and-hold now appears inside the world only, as practice signatures (see 4c in the Kidunaversity canvas). The world carries its July 8 name in the frame: Kidunaversity, the first Reality Game.